Axis Commanders

Walter Heinz

Commander of Artillery

Description

BIOGRAPHY

Young Walter began his military service in March 1898 as an officer candidate with an artillery regiment. He entered World War I as a battery commander, with the rank of captain. From 1916 on he commanded an artillery battalion, and by the end of the war he had received a number of decorations, including the Iron Cross, 1st Class.

During the Invasion of Poland in 1939 he commanded forces in Danzig, and he later took part in the Battle of France. In the Russian Campaign he commanded the 8th Army Corps in Army Group Centre. He took part in the capture of Minsk, the Battle of Smolensk, and the Battle of Moscow. In 1942 he was transferred to Paulus’s army.

At Stalingrad, Heitz held his sector of the front with an iron grasp. His soldiers fight to the last, even when surrounded, and ignore the enemy’s attempts to negotiate.

EFFECTIVENESS ON THE BATTLEFIELD

Being a seasoned veteran, Heitz knows the worth of each soldier and how each can influence the outcome of the entire battle. He uses AT infantry, multiple launch artillery, AT guns, and howitzers to hold the line of fire far enough away from his medium tanks and regular infantry units. On offensive operations he uses incendiary shells, large smoke screens, and tank reinforcements, while his defensive tactics rely on the use of machine gun pillboxes to cover his artillery.

Specializations

  • Light Vehicles
  • Medium Tanks
  • Light Tanks
  • Anti-Tank Infantry
  • Howitzer Barrage
  • Reconnaissance Aircraft
  • Howitzer
  • MG Nest
  • Anti-Tank Gun

Talents

  • Howitzer Barrage
    Several heavy shells that deal serious damage to all enemy units.
    Howitzer Barrage: Supply Points required: less by 1
    • Howitzer Barrage
  • Reconnaissance Aircraft
    Request a reconnaissance plane, which can locate enemy forces on the map.
    Reconnaissance Aircraft: Supply Points required: less by 2
    • Reconnaissance Aircraft
  • Area Awareness
    Corrected maps optimize routing for light vehicles and medium tanks, increasing their speed.
    Medium Tank, Light Tank, Light Vehicle: +2 Movement speed
    • Medium Tanks
    • Light Tanks
    • Light Vehicles
  • Threat to Armoured Vehicles
    Anti-tank infantry is equipped with modified armour-piercing ammo. Gunners in light vehicles have their sight and hitting range increased.
    Light Vehicle: +12 Sight range; +10 Shot range
    Anti-Tank Infantry: +20% Armour penetration
    • Light Vehicles
    • Anti-Tank Infantry
  • Perfectionist
    Modifications made in front line workshops improve the armour and durability of light vehicles and medium tanks.
    Medium Tank, Light Tank, Light Vehicle: +30% Construction Quality (Vehicles) / Endurance (Infantry); +15% Armour
    • Medium Tanks
    • Light Tanks
    • Light Vehicles
  • Experienced Gunner
    Studying captured guns has resulted in engineering changes for domestic howitzers and their shells. This has increased their range, power, and area of damage.
    Howitzer: +15 Shot range; -40% Reload time; +4 Fragmentation radius
    • Howitzer
  • Engineering Mind
    A new concrete mixture helps increase the durability of pillboxes.
    MG Nest: +200% Construction Quality (Vehicles) / Endurance (Infantry)
    • MG Nest
  • Noise Barrier
    Explosive ammo increases the number of casualties caused by anti-tank guns. In addition, explosions can stun enemy troops after a successful hit.
    Anti-Tank Gun: -40% Reload time; +20% Chance to stun
    • Anti-Tank Gun